Waypoint Script | Fully Customizable | Immersive & optimized
  • Waypoint Script | Fully Customizable | Immersive & optimized
  • Waypoint Script | Fully Customizable | Immersive & optimized

Waypoint Script | Fully Customizable | Immersive & optimized

€8.99
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A complete AR navigation kit for FiveM

Features :

3D chevrons anchored to the tarmac, locked to the junction — they never follow the car

Street sign shown up to 250 m before the turn, naming the road you turn into

Turn meter with a live countdown to the next manoeuvre

Destination marker always on screen, pinned to the edge when it leaves your view

Automatic switch to the arrival icon (chequered flag + pulsing halo) on approach

Center screen compass / drone arrow

6-tab NUI settings menu with a live preview of every element

3 styles per element (Modern / Sharp / Minimal) + 3 arrow styles (3D Hover / Neon / Classic)

6 colour presets + full colour picker (hue, saturation, RGB)

Drag & drop any on-screen element to reposition it

Settings saved to the database, per player

Follows both the manual waypoint AND GPS routes set by other resources

Works on foot and in a vehicle

Metric or imperial units

Developer exports (IsActive, GetDestination, GetSettings, SetEnabled, OpenSettings)

Clean, optimized and organized code with a debug mode

Multi-language support (EN & FR included) — every single string translatable from one file

Fully configurable through config.lua :

Framework auto-detected or forced (ESX, QBCore, QBox, custom)

Access restricted by item and/or job (optional)

Custom command and keybind

Trigger distances for the street sign, the chevrons and the turn meter

Chevron count, colour presets and default styles

Visibility rules : on foot, in vehicle, as passenger, HUD hidden, cutscene, pause menu

Performance settings (scan, navigation and render intervals)

Dependencies :

ESX, QBCore or QBox Framework

ox_lib

oxmysql