Fivem Deathscreen Script - Ambulance Replace

Fivem Deathscreen Script - Ambulance Replace

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๐Ÿ’€ Nash Deathscreen : Cinematic Death Screen

A complete death screen built around a heart monitor concept, with a cinematic

camera, a two stage death animation and full framework independence. Designed to

drop into any server, whatever ambulance job you already run.

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โœจ KEY FEATURES

๐Ÿซ€ Live Vitals : BPM and SpO2 are calculated from the remaining time, not

decoration. They drop while the player bleeds out, and the pulse dot visibly

slows down with them.

๐Ÿ“ˆ Full Screen ECG : an animated heartbeat trace sweeps across the screen behind

the title, the way a real monitor draws.

๐ŸŽฅ Cinematic Camera : the camera orbits the body and eases between configurable

framings (distance, height, focal length). A raycast pulls it in when a wall

is in the way, so it never ends up inside geometry.

๐ŸŽฎ Free Look Toggle : one button hands the camera back to the player, who can

look around with the mouse. Look only, no movement or actions.

๐Ÿฉธ Two Stage Death : the player writhes on the ground, then the body goes limp

after a configurable delay and dies for real. The screen stays up and the

player can still be revived.

๐ŸŽจ Deep Customization : primary and secondary colors accept any CSS color. Text

contrast on the accent button is recalculated automatically, so it stays

readable even on a pale color. Screen veil and vignette are both adjustable.

โŒจ๏ธ Keyboard Shortcuts : every button shows its key. Configurable or removable,

one by one.

๐Ÿ“ Live Street Name : updated while the player is down, so a body carried by EMS

reports where it actually is.

๐Ÿ”„ Disconnect Persistence : a player who logs out while down comes back exactly

where they fell, still on the death screen.

๐ŸŒ FR / EN Localization : a locales folder, one file per language. Drop in a new

file and nothing else needs editing.

๐Ÿ“ฑ Resolution Independent : one fluid scale from 1280x720 to ultrawide, no

breakpoints. Long translations shrink the title instead of clipping it.

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๐Ÿš‘ AMBULANCE COMPATIBILITY

Works next to any ambulance job, not only the one bundled with your framework.

Three detection modes, combinable :

โ€ข framework : the bridge for your framework

โ€ข native : watches the ped directly, works with any script and with no

framework at all

โ€ข events : listens to event names you supply, with value filtering for jobs

that publish one state change event for everything

The three action buttons can be rebound to any event or export straight from the

config. Placeholders inject the live data your dispatch needs :

{coords} {x} {y} {z} {street} {zone} {playerName} {serverId}

A value made of a single placeholder keeps its real type, so coords passes a

genuine vec3 and not a string. That is what lets you send a fully described

alert into your existing MDT or dispatch resource.

A ready to paste preset for p_ambulancejob v2 is included, last stand covered.

Note : no FiveM script can hide another resource's death screen from the

outside. Theirs is disabled in their own config, one line. A guide for the

common ones ships with the resource.

โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€

๐ŸŽฏ RESPAWN

โ€ข Configurable respawn points, picked by nearest, random or fixed

โ€ข Or hand it back to your ambulance job, your choice

โ€ข Hospital fee taken from cash first, then bank

โ€ข Configurable delay before the button unlocks

โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€

๐Ÿ”Œ INTEGRATIONS

โ€ข txAdmin : heals and revives with raw natives, so no framework event fires.

Handled through txAdmin's own event, which is the only reliable signal.

โ€ข Voice : pma-voice and saltychat, deafens the player while down

โ€ข Public API : exports to open and close the screen from any resource

โ€ข Debug mode : prints which event opened or closed the screen, so wiring a new

ambulance job takes minutes instead of guesswork

โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€

๐Ÿ”ง TECHNICAL INFORMATION

โ€ข Compatibility : ESX, QBCore, Qbox (qbx_core) and custom, with auto detection

โ€ข Escrow : config, locales and every bridge file are escrow ignored, so you can

adapt your framework, your ambulance job and your money system

โ€ข Installation : drag and drop, set your job name, done

โ€ข Dependencies : ox_lib

โ€ข Fonts bundled under the SIL Open Font License

โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€

โœ… COMPATIBILITY

Works with ESX, QBCore and Qbox out of the box, bridges included and readable.

Framework detection is automatic and the resource list is editable, so a renamed

fork is a one line change.