๐ Nash Deathscreen : Cinematic Death Screen
A complete death screen built around a heart monitor concept, with a cinematic
camera, a two stage death animation and full framework independence. Designed to
drop into any server, whatever ambulance job you already run.
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โจ KEY FEATURES
๐ซ Live Vitals : BPM and SpO2 are calculated from the remaining time, not
decoration. They drop while the player bleeds out, and the pulse dot visibly
slows down with them.
๐ Full Screen ECG : an animated heartbeat trace sweeps across the screen behind
the title, the way a real monitor draws.
๐ฅ Cinematic Camera : the camera orbits the body and eases between configurable
framings (distance, height, focal length). A raycast pulls it in when a wall
is in the way, so it never ends up inside geometry.
๐ฎ Free Look Toggle : one button hands the camera back to the player, who can
look around with the mouse. Look only, no movement or actions.
๐ฉธ Two Stage Death : the player writhes on the ground, then the body goes limp
after a configurable delay and dies for real. The screen stays up and the
player can still be revived.
๐จ Deep Customization : primary and secondary colors accept any CSS color. Text
contrast on the accent button is recalculated automatically, so it stays
readable even on a pale color. Screen veil and vignette are both adjustable.
โจ๏ธ Keyboard Shortcuts : every button shows its key. Configurable or removable,
one by one.
๐ Live Street Name : updated while the player is down, so a body carried by EMS
reports where it actually is.
๐ Disconnect Persistence : a player who logs out while down comes back exactly
where they fell, still on the death screen.
๐ FR / EN Localization : a locales folder, one file per language. Drop in a new
file and nothing else needs editing.
๐ฑ Resolution Independent : one fluid scale from 1280x720 to ultrawide, no
breakpoints. Long translations shrink the title instead of clipping it.
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๐ AMBULANCE COMPATIBILITY
Works next to any ambulance job, not only the one bundled with your framework.
Three detection modes, combinable :
โข framework : the bridge for your framework
โข native : watches the ped directly, works with any script and with no
framework at all
โข events : listens to event names you supply, with value filtering for jobs
that publish one state change event for everything
The three action buttons can be rebound to any event or export straight from the
config. Placeholders inject the live data your dispatch needs :
{coords} {x} {y} {z} {street} {zone} {playerName} {serverId}
A value made of a single placeholder keeps its real type, so coords passes a
genuine vec3 and not a string. That is what lets you send a fully described
alert into your existing MDT or dispatch resource.
A ready to paste preset for p_ambulancejob v2 is included, last stand covered.
Note : no FiveM script can hide another resource's death screen from the
outside. Theirs is disabled in their own config, one line. A guide for the
common ones ships with the resource.
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๐ฏ RESPAWN
โข Configurable respawn points, picked by nearest, random or fixed
โข Or hand it back to your ambulance job, your choice
โข Hospital fee taken from cash first, then bank
โข Configurable delay before the button unlocks
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๐ INTEGRATIONS
โข txAdmin : heals and revives with raw natives, so no framework event fires.
Handled through txAdmin's own event, which is the only reliable signal.
โข Voice : pma-voice and saltychat, deafens the player while down
โข Public API : exports to open and close the screen from any resource
โข Debug mode : prints which event opened or closed the screen, so wiring a new
ambulance job takes minutes instead of guesswork
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๐ง TECHNICAL INFORMATION
โข Compatibility : ESX, QBCore, Qbox (qbx_core) and custom, with auto detection
โข Escrow : config, locales and every bridge file are escrow ignored, so you can
adapt your framework, your ambulance job and your money system
โข Installation : drag and drop, set your job name, done
โข Dependencies : ox_lib
โข Fonts bundled under the SIL Open Font License
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โ COMPATIBILITY
Works with ESX, QBCore and Qbox out of the box, bridges included and readable.
Framework detection is automatic and the resource list is editable, so a renamed
fork is a one line change.